Incursion 3 Game

It's Got Potential

Not familiar with Incursion? This little gem of a series consists of two games that are firmly and stylishly sitting within the tower defense genre, a style of game that has you defending a predetermined position (or multiple positions) on a map by placing automatically-activated  towers of various types across the map. Tower defense is a staggeringly popular genre, not least because of its potential for innovation from developers; it's a fertile ground for ideas to flourish because it's such a simple yet accessible concept. Some popular tower defense series that you'd have to be living in the Mariana Trench not to have heard of are the sublime Kingdom Rush, Bloons Tower Defense, and Cursed Treasure. Incursion is another wildly popular series whose second title has been out for a good while now. Here are a few ideas and thoughts on the potential sequel, Incursion 3. Continue Reading

Incursion 3 has not yet been developed, why not play one of our other Kingdom Rush Game below:

Incursion 3 - A potential sequel whose possible features need discussing before the game hits the internet

The Tower and the Glory

If you've been party to Incursion 2: The Artefact's brand of tower defense for any decent quantity of time you'll know that the whole premise is roughly the same as the first, only with a bit more content and additions to the gameplay such as valiant heroes that can swing the game in your favour as well as the magic element that gives them so much of their power. What feels like it's been lacking in attention from developers Booblyc however is the selection of towers. Sure you've got the tower defense norm here: archers for ranged attack, sorcerers for magic, and soldiers for melee combat; it's just not enough when compared to other titles however.

Specifically, it's Kingdom Rush that edges out in front  with an extra tower type, the artillery tower, and while quantity doesn't necessarily denote quality, in the case of Kingdom Rush it certainly possesses both whilst Incursion basically looks a little limp in the face of the stiff competition. This is merely a call for that one extra tower (or should I say troop) type in Incursion 3 (an artillery-style troop that is trained in using explosives, for example), and perhaps even a few more just to please the malcontents of the gaming world, which are pretty much anyone involved in the gaming world; have you ever seen a truly happy gamer that wants for nothing?

Tiers Stream Down Your Face

It's unlikely that Incursion 3 is going to include any tower types that haven't actually been seen before in either its predecessors, Incursion and Incursion 2: The Artefact, or its rivals such as Kingdom Rush or Cursed Treasure. It seems that instead of trying to remain aloof from its competition by not offering a kind of comprehensive tier-based upgrade system for its towers, it would be wise to in fact offer this. No one's going to judge Incursion 3 for following in the frankly impossible-to-fill footsteps of Kingdom Rush, and it can only be a better game for it.

So instead of being limited to increasing the numbers of troops at each tower station and performing rudimentary upgrades on each as the game progresses, it could perhaps be prudent to actually have multiple tiers of upgrade that branch off into more than one type, offering multiple end-games if you will, much like the legendary Kingdom Rush game.

Some Style, But Room For More

One thing that definitely stands out about Incursion 2 is its sublime comic book-style cut-scenes that aim to move the story forward between each level. This level of style is second only to the overall style of Kingdom Rush which has a supremely detailed and enjoyable aesthetic that allows it to rise above all other tower defense games in terms of aesthetics as well as gameplay. What Incursion 3 needs to do is to allow the supreme style of the comic-book cut-scenes to spill over into the actual gameplay, which is at best mildly pleasing in an aesthetic sense. If Incursion 3 managed to improve its in-game visuals, then it could seriously be considered an aesthetic wonder in all respects instead of reviewers having to include a "not actual gameplay footage" disclaimer in the screenshots.