Kingdom Rush The Curse of Castle Blackburn Game

Kingdom Rush: The Curse of Castle Blackburn – What we can and should expect from the steam-based sequel

Necromancing the Stone

We would all be lying to ourselves if we were to claim the original Kingdom Rush was anything less than a game of epic proportions, requiring some well-thought-out strategy, a patient temperament and possessing so many cool features that it is surprising that they squeezed quite so much greatness into one game. With Kingdom Rush: Frontiers on the way (tipped to be in Spring, but the flowers are blooming and I still don’t see the title sitting anywhere on the internet),there is yet more good news for fans in the form of Kingdom Rush’s new campaign ‘The Curse of Castle Blackburn’ being greenlighted by Steam. Reactions on the ridiculous web of opinions that is the internet range from fairly restrained to absolute, unbridled joy and elation, often expressed solely with caps lock firmly stuck in the ‘on’ position. I’ll go ahead and say that the excitement has even gotten to me a little, and my heart is usually impervious to these kinds of emotions on account of the fact that it is made out of stone so cold that the Necromancer towers that will feature in Kingdom Rush: Frontiers would have a hard time reviving it. Let’s rejoice at the sequel reference, but not until we discuss the possibilities that could feature in this steam-based sequel

What We Know

The words from one of the developers’ mouths are that Kingdom Rush: The Curse of Castle Blackburn is going to feature 50% more content than the original, and more dramatically, that the game isn’t merely a porting of the flash game to another platform, but is a “ground-up” re-working of the original. Exaggeration to stir up excitement? Perhaps, but we can definitely expect an ‘undead’ campaign, as well as new enemies, boss fights, and  improved graphics in the form of fully-fledged HD (the benefits of having the game on Steam). Drawing the line between expectation and reality is difficult with such a highly-anticipated title, and all this expectation is enough to make your mouth water and your brains explode with eagerness for the game’s pending release. Speculation is rife, however, so why not fuel the speculative flame with further conjecture?

Towers and Enemies

We can expect as an absolute minimum the inclusion of new enemies in the game, and even if no new tower types (it seems that Ironhide feel a certain affinity for the 4 basic types) emerge, then we definitely deserve some new tower upgrades to give us some advantages over the enemy. Enemies could include the obligatory skeletons, a Frankenstein-like abomination of nature, ghosts, wolves and their brethren with the ‘were’ prefix, various apparitions, and of course zombies.

I have seen tower ideas floating about the internet on IronHide’s forums including a monastery melee tower that deploys fighting monks. Following on from this excellent idea, perhaps a more comical nunnery tower upgrade that would have the power to counteract magical enemies could be on the cards, or maybe some other religious such as cardinals emerging from a magic tower that can lift the curse from afflicted enemies in order to transform their allegiances.

New Setting, New Terrain

From promotional material to the very title of the game, it is clear that Kingdom Rush: The Curse of Castle Blackburn is going to have a much darker theme than we have become accustomed to in the original. We can probably expect some ghostly and ghoulish surroundings, perhaps some night-time battles, and definitely a Transylvania-esque buildings and surrounding terrain. Haunted forests more ghost-riddled and curse-inducing than before could be one avenue, as could putrid swamps and lively graveyards where the only way that the bodies will stay in the ground is if you put them there.

Of course, the final level could be Castle Blackburn itself, with the game culminating around the titular building. You just know that there is an opportunity to incorporate the full moon into the mechanics of the gameplay, perhaps making some enemies more powerful (ahem, Werewolves) when the moon is full, as well as perhaps certain types of magic being more powerful when the big block of cheese in the sky is shining brightly.

Greatness; Inevitable

Whatever the nature of the speculation, we can be sure that Ironhide Studios are going to deliver an incredible reimagining and rebirth of the flash-based game that has captivated millions of people worldwide and deprived them of every single second of their spare time. So far, I think IronHide owe me roughly 30 lost hours of my life, though this figure grows on a daily basis. I regret nothing.